| Emulator: | Windows Mobile : MorphGear 2.4.0.9 | SmartGear 0.12 | PocketEngine 1.0 beta 1 | XPCE ver0.22 | bfEngine v0.1b | YameCE 0.38g | Desktop Windows (and, in cases, other OS’es): Ootake 1.03 | Magic Engine v1.0.0 pr10 | Yame 0.38 | Xe (Build: Nov 1, 2006) |
| Verdict | Not the fastest and fully compatible, but at least supports Landscape and has no known bugs (except for being incompatible with some titles). What is more, it’s free. | Very fast and, unlike with NES emulation, Landscape-capable. Also, it runs all the three Bonk titles. However, it’s not VGA-compliant and, of course, doesn’t support on-screen tap areas. | Unfortunately, the Button 1 bug (upon pressing Button 1 to bring up the GUI it crashes the mobile completely on all the supported platforms) makes it very hard to use on WM2003+. Unfortunately, it doesn't support loading / saving game states either, which means you'll need to restart your games from the beginning, which, unless they offer explicit RAM-backed load/save capabilities, is really awkward with some titles. Otherwise, it’d be excellent, mostly because of the Landscape support and sufficiently large on-screen tap areas (in Landscape). | The awfully desynched sound makes this a bad choice – unless you are ready to play without sound. | Pretty useless: bad compatibility ratio; has no sound | Useless on ARM because of the lacking PE support and the impossibility of getting earlier, on ARM, PE-capable version. 0.38g is only usable on MIPS (preferably an E-750 overclocked to 280 MHz.) | Bonk’s (Big) Adventure don’t work (Revenge does); everything else too; not compatible with Hi-Res | Able to run everything. Too bad it’s commercial. | As with the WM port, it doesn’t emulate the three Bonk games; otherwise, all is OK, including high-res stuff | Emulates everything, including high-res stuff. Recommended! Also contains support for several other consoles. |
| OS compatibility | WM2003+ | WM2003+ | PPC2k+ ARM (GAPI needed); in WM2003+, the menu button doesn’t work. That is, it’s only under pre-WM2003 OS’es that it’s usable. On the iPAQ 3660, only overclock to 221 MHz | WM2003+ | All | Unfortunately, only the MIPS version (as of 0.38g) has PE support. ARM builds don’t. You may want to | WindowsXP/2000/Vista | Windows and Mac OS 8/9/OS X Classic | Windows (at the link) | Windows / Linux |
| Price? | free | Commercial; price unknown | free | free | free | free | free | €15 EUR / $19 USD | free | free |
| Last modified? | 01/24/2007 | 03/27/2006 | 02/10/2001 | 03/06/2006 | 10/12/2001 | 06/06/2002 | 2007.05.11 | 04/02/2005 | 11/02/2001 | Nov 1, 2006 |
| QVGA? | + | + | + | + | + | + | n/a | n/a | n/a | n/a |
| VGA? | + | - | + | + | + | + | n/a | n/a | n/a | n/a |
| Speed on a Dell Axim x51v underclocked to 208 MHz (tested with 1943 Kai)? | Pretty much unplayable, even with sound disabled | Just great, even with enabled sound! In no way worse than at 624 MHz! | Pretty much unplayable with sound; better without sound | nothing particular | nothing particular | nothing particular | n/a | n/a | n/a | n/a |
| Landscape? | + | + (as opposed to NES emulation, where it doesn’t work), both right- and left-handed. Note that the latter mode will result in display splitting problems, as opposed to the (much more commonly used) right-hand mode | + (menu-based switching) | + (built-in support for changing) | - | - | n/a | n/a | n/a | n/a |
| Sound: Supported? | + | + | + (a bit more distorted than with MG) | +; awfully desynched (see for example the in-game music of Bomberman '94 (J) and compare it to, say, MG). Unfortunately, disabling auto frameskip in Option / Display in order to get it synched doesn’t work. | - | + (but you will want to switch out on a MIPS device because of the speed.) | + | + | + | + |
| Stereo? | -; no setting / tuning capabilities in Settings | + (needs to be enabled by hand) | + | + | n/a | + | + | + | + | + |
| File handling: ZIP | + | + | - | + | - | - | + | + | + | + |
| Save / load game state | 9 slots; can save/load any time | When enabled in Options / Settings / Auto Load/Save, it'll automatically save / reload the game state upon loading a ROM. Unfortunately, if you load another ROM in the meantime, this won't work. Also, enabling this feature will cause for example Bonk 3 - Bonk's Big Adventure not to load. Therefore, you may want to disable this feature if you encounter unloadable gams. The same stands for resetting a game: if you don't assin the Reset functinality to a hardware button (beause, say, there are too few - less than 5 - of them), quickly unticking this checkbox and reloading the ROM will be the solution. | - | One state per ROM (File / Save State and Load State) | - | 5 states (File / Save State and Load State) | + | + | + | + |
| Controls: on-screen tap areas | Only in Portrait; uselessly small on VGA | - | + (also in Landscape) | Only in Portrait (at the bottom) | - | - | n/a | n/a | n/a | n/a |
| Buttons reassignable? | + | + | - | + | n/t | +; you MUST assign them as is, for example, in this screenshot (showing the Casio). The meaning of the fields can be seen in the desktop version of Yame | + | + | - | + |
| Non-standard graphics demos: Hi-Res demo | Messed up | Not hi-res, but at least not so messed up as MG | n/t | n/t | n/t | n/t | - 1 2 | + (with double the vertical size) 1 2 | + 1 2 | + (with double the vertical size) 1 2 |
| 512cols | + | + | n/t | n/t | n/t | n/t | n/t | n/t | n/t | n/t |
| Bomberman Rasters | - | + (flawless) | n/t | n/t | n/t | n/t | n/t | n/t | n/t | n/t |
| Greyscale_Test | - (uses non-greyscale colors) | - (uses non-greyscale colors) | n/t | n/t | n/t | n/t | - | - | - | - |
| Slideshow-Outrun | + | + | n/t | n/t | n/t | n/t | n/t | n/t | n/t | n/t |
| SplitRes | Only the first demo is OK (more or less); the others only show new contents in the upper third area | Ball is not split (unlike with MG); other demos exhibit the same problems as with MG | n/t | n/t | n/t | n/t | n/t | n/t | n/t | n/t |
| WavyPCE | + | + | n/t | n/t | n/t | n/t | n/t | n/t | n/t | n/t |
| Game tests: 1943 Kai (J) | + | + | + | + | + | + (everything tested on my MIPS Casio Cassiopeia) | + | + | + | + |
| Afterburner II | + | + | + | + | + | + | + | + | + | + |
| Bomberman '94 (J) | + | + | + | + | + | + | + | + | + | + |
| Bonk's Adventure (U) | - (crashes MG at once) | + | - (black screen) | - (black screen) | - (illegal op, immediate crash) | As with the desktop Yame, - (blue screen) | - | + | - | + |
| Bonk's Revenge (U) | - (after starting a game from the menu, stops at showing the sky with stars) | + | + | + | + | As with the desktop Yame, - (blue screen) | + | + | - | + |
| Bonk 3 - Bonk's Big Adventure (U) | - (black screen; crashes the entire device completely; reset needed) | + | - (black screen) | - (black screen) | - (illegal op, immediate crash) | As with the desktop Yame, - (blue screen) | - | + | - | + |
| F1 dream (J) | + | + | + | + | - (black screen) | + | + | + | + | + |
| Operation Wolf | + | + | + | +; REALLY awful in-game sounds | - (after starting the 1-player mode) | + | + | + | + | + |
| Shinobi | - (severe in-game bitmap problems) | - (in-game bitmap problems: even worse than with MG) | - (severe in-game bitmap problems) | - (severe in-game bitmap problems) | - (severe in-game bitmap problems) | + (as with the desktop Yame) | + | + | + | + |
| Street Fighter II Champion Edition (J) | - (severe in-game bitmap problems) | - (severe in-game bitmap problems) | - (severe in-game bitmap problems) | - (severe in-game bitmap problems) | - (severe in-game bitmap problems) | + (as with the desktop Yame) | + | + | + | + |
| Turrican | + | - (unplayable: the main sprite doesn’t land on the platform but falls down off it) | + | + | - (black screen) | + | + | + | + | + |