| Product: | Starcraft | Machines at War 1.1 | Warfare Incorporated 1.2 | Argentum 1.2 |
| Price | ~$30 new | $19.95 | $29.99 | $11.95 |
| PPC OS compliance | n/a (Win95+) | WM2003+ | PPC2k+: ARM + MIPS | PPC2k+; ARM only as of 1.2 (older versions also supported MIPS) |
| Smartphone OS compliance | n/a (Win95+) | SP2003+, both QVGA (including natively Landscape devices) and 176*220 | - | - |
| Memory requirement | Runs even on 32M Win95/98 computers | Comparatively high: 13M on QVGA MS Smartphones. Note that the game will also run with 8M RAM as is explained in the readme. VGA hi-res requires a bit more memory. | <10M | <10M |
| In-game music | +; just great | +; a bit repetitive, but still better than that of Argentum (particularly quality-wise), let alone WI. Can be, theoretically, made stereo – it, however, didn’t work with me because it's, by default, mono. However, if you just copy over the desktop music (which is of much better quality and stereo), it'll work just fine. | - | +; a bit repetitive, low quality and mono, though |
| VGA hi-res support? (All PPC apps work on VGA devices using pixel doubling) | n/a | +; scaling (showing a game map of four times bigger), not high-res sprites shwoing the same map size | - | - |
| Screen orientation? | n/a | Both LS and Portrait (default: Portrait) on all machines. QVGA (both SP and PPC): 1 2. A 176*220 demo secreenshot; example of Portrait mode on QVGA; the same on VGA | Both LS and Portrait (default: Portrait); built-in setting (works under pre-WM2003SE OS’es too) | Portrait only |
| Multiplayer? | + (LAN. Battle.net and TCP/IP hacks) | - (only in future if at all) | + (full TCP/IP and native Widcomm BT; up to 4 players; Palm – PPC cross-platform play possible) | - |
| Number of players? Game types with more than two players? | 2-8; 1 on 1 / Groups, freely settable | 2-4. In the latest, 1.1 version (as opposed to previous versions, where the game type NOT settable and it was always one-on-one as can be seen in HERE), it now supports teaming with the AI, its under Settings > Game > Align Players, so now you can have 1vs2 or 2vs2 battles | 2-4; game type NOT settable | 2? |
| Single player missions? | 3 * 12 official (+ the same in Brood War) + TONS of unofficial ones; packed with video cutscenes every about 6 missions | + | 14 single player missions + 6 bonus missions + downloadable, fan-created ones. Also see THIS. | + |
| Number of maps? | Several built-in (2…8 players); tons of user-created | Several | 21 multiplayer maps + several user-created available on their homepage | User created maps possible; I’m not aware of any of them being available anywhere |
| Mission editor? | + | - | + | - |
| Game speed setting? | +; MP: set at the beginning of the game and can’t be speed up later; single player: + / - on the numeric keypad | + can be even dynamically increased / decreased with a buttonpress (through button assignment) – MUCH better than anything else | - (only before starting games – see the Game Speed slider in both multiplayer and single player mode) | - (not settable at all) |
| Stats | + (no time-based charts, unlike with Machines) | By far the best: separate population / scavengers / offensive and defensive units / buildings / credits charts); example: 1 2 3, along with a full view of the map. | + | + |
| Control: hardware buttons and/or keys usable? (for example, for group selection / quick focusing to a building) | + (selection / focus: 0…9 keys, freely definable) | +;assignable to anything; excellent! PPC w/o a keyboard: 1 2; PPC PE with a keyboard : 1 2; MS Smartphone w/o a keyboard (in this case, s310): 1 2 3) and with keyboard (HTC s710 / Vox): 1 2. Note that, unlike with PPC’s with keyboards, in the latter case no keys were predefined and they need to be defined by hand, should you want to use keyboard menu / production shortcuts. This is a minor problem. | -; not any assignment is possible | -; not any assignment is possible |
| Upgrades | + (in general, two-level standard attack / defense upgrades separately for ground and air units + some unit-specific upgrades) | + (in general, four-level upgrades; it’s referred to as ‘tech tree’ here. QVGA screenshots: 176*220 screenshots: 1 2 3; QVGA screenshot) | + | + |
| Map viewing modes (Fog of war etc.) | - (Fog of war all the time, unless you use hacks) | Excellent: Three modes: normal, discovered (terrain visible, activity isn’t) and fully visible | - (Fog of war all the time) | - (Fog of war all the time) |
| Quick scrolling on borders with stylus with selections (no need for minimap-based scrolling) | + (with mouse) | - with stylus (need to use the D-pad). Of course, it still works with combined group selection | - (the only way to scroll is either using the D-pad or doing this in selection mode – that is, dropping the current selection) | + |
| Unit production: Size of queue | 5 | >10 | 10 | 6 |
| Mass-select of the same unit production buildings (barracks etc) | - (already possible in Brood War) | + | - | - |
| Rally point redefinable? | + | + | - | + |
| Money taken at once? | + | + | - | + |
| Unit movement & selection:Mass selection of the same visible unit type | + (Ctrl + left click or double left click) | + (double tap; no keyboard shortcut) | + (double-click) | - |
| Attack-Move (instead of simple move) | + (A on keyboard + left click) | + | - | - |
| Patrol? | + (even with waypoints!) | + | - | - |
| Maximal number of selectable units at a time | 12 | (no restrictions) | (no restrictions) | (no restriction, albeit, only the first 14 will be shown) |
| Groups | 10 groups, including buildings; quick access via 0…9 keys | 10 groups, including buildings; quick access via 1..4 icons (PPC) / 0..9, definable keys (default: QWER) on PPC’s / Smartphones with built-in QWERTY. | - | 5; on-screen icons only for quick selection and assignment |
| Units firing back at attacker attacking another friendly unit in the very close vicinity? | + | + | + | n/t |
| Buildings: Mass building deployment (of the same type)? | - (albeit SCV’s and probes can be pre-programmed to automatically move on to making the next building, not necessarily of the same type, as soon as it’s ready with the old one) | + (excellent – in a row) | - | - |
| Sell buildings? | - | - | + | - |