| Manager / device: | Jbed 20070622.2.1 | IBM J9 6.1.1 | TurboTweaked 11.1.7.1023, separately installed | TAO Intent 11.1.7.1029, QVGA HTC Wizard | TAO 10.1.7.693, VGA HTC Universal | Vox Esmertec | JBlendFullScreen, VGA HTC Universal Pocket PC phone | JblendFullScreen, QVGA Smartphone HTC Vox / s710 |
| 3D compatibility: Galaxy on Fire demo | Nokia version: the execution doesn’t get past the initial animation | The non-SE versions don’t get past the animation; the SE version freezes IBM J9 (the local menu can no longer be accessed) | Same as with Wizard | Tested all the three versions; the S-E version didn’t even start (just a white screen). With the two other, can’t get past the Sound: No / Yes question as there’s no way to transfer the focus. | ? | The no-S-E versions start, but an exception is thrown right away with a Kill Midlet? request. Of course, the execution doesn’t get past the initial animation. The S-E version displays NoClassDefFoundError upon starting attempts | ? | The S-E version doesn’t even start (returns to the list); the other two don’t get past the initial “Loading” animation |
| Some other 3D games for the k750: 3D Rally Evolution v1.00.jar | doesn’t go further loading the game (flashing “Loading”). No key probs (Wizard) | ? | No cursor /softkey support at all (tested: x51v); therefore, the language selection screen can’t be passed | Can be deployed but, then, exits, after displaying the first two splash screens (no cursor / highlight movement upon language selection) | Exits at once | Starts, but, after navigating thru the menus (no problems with the keys), an exception is thrown | (using only the upper left corner of the screen with displaying the top/bottom bars); starts but, after starting the game, doesn’t go further loading the game (flashing “Loading”) | Symptomps as on the Univ; really full screen |
| 3D Real Kamasutra.jar | Doesn’t even start (NoClassDefFound) | ? | Nothing happens, just a white screen | ? | exits | Doesn’t even start (NoClassDefFoundError) | Upon starting, nothing happens: returns at once to the list of installed apps | See Univ |
| CAPCOM.Dino.Crisis.3D.240x320.v1.0.0.S40v3.J2ME.Retail-BiNPDA.jar | Doesn’t even start (NoClassDefFound) | ? | ? | The same problem as with 3D Rally Evolution v1.00.jar – no cursor movement | exits | Doesn’t even start (NoClassDefFound) | Upon starting, nothing happens: returns at once to the list of installed apps | See Univ |
| Football Jr. 240x320 J2me 3D.jar | ? | ? | ? | ? | exits | Exits after navigating thru the menus, after answering to “Warm up” – no Exception is displayed | While menus work (and exiting to them via Left softkey), the game itself can’t be played | See Univ |
| Some other 2D games and Bonk device & resolution-specific versions: Mark Ecko Getting Up-k750.jar | Works just GREAT, with high speed, seamless sound (Wizard) | Because of the non-working softkeys (not in any way), unable to start game | ? | ? | ? | ? | Using the entire screen area (VGA); there are some splash screen / menu displacements because of this | Much faster than on the VGA Universal because of the much smaller play area; there are no menu / logo graphics problems |
| Bonks_Return_176x208_S60v3.jar | ? | ? | ? | White screen, nothing happens | exits | Doesn’t start: it throws an exception during a lifecycle call | Upon starting, nothing happens: returns at once to the list of installed apps | ? |
| BonksReturn_240x320_k800.jar | No softkeys (not even with tapping); game itself doesn’t run at all (upon entering it). | ? | ? | ? | ? | ? | Runs – but with the same graphics problems as with the s60v3 version | Works great – seems to be even faster than with the s60v3 version |
| Bonks_Return_S60v3_N95.jar | ? | ? | ? | ? | ? | ? | -: freezes on the initial splash screen | -: Exits at once, after displaying the initial splash screen |
| Bonks_Return_352x416.jar | ? | ? | ? | ? | ? | ? | Runs, but resolution is indeed hard-coded – pretty much useless | Because of the hard-coded resolution (bigger than QVGA), unplayable (only the upper left corner is shown) and uselessly slow |
| Bonks_Return_320x240_S60v3.jar | No softkeys (not even with tapping); game itself doesn’t run at all (upon entering it). This is the same in both Portrait and Landscape | The softkeys don’t work. Otherwise, pretty fast and has no problems on the VGA x51v, as opposed to JBlendFullScreen. | ? | Exits right after starting the real game (displaying “19 minutes left”); while cursor keys are registered, WM5 hotkeys aren’t | Nothing happens | Works OK, albeit a bit slow AND the softkeys don’t work, meaning no pause / menu capabilities etc. Also, the upper taskbar isn’t hidden. | While it’s working, dialog boxes, sprites etc. are using the full screen estate, making the in-game graphics completely messed up and the hotkey labels aren’t shown either | Works great in full screen mode, a bit faster than with Esmertec AND softkeys also work |
| Other non-3D test midlets: AlienAggression.jar | + (VERY fast on Wizard!) | ? | ? | - (no keys – must use on-screen keys (2: left, 5: Enter etc.). Otherwise, the same speed as with Jbed. | ? | + (slighly slower than JBed and the same BAD sound as with JBlend) | ? | + (slighly slower than JBed and, of course, BAD sound) |
| BanjoKazooie.jar (Russian language RPG) | + | ? | ? | ? | ? | + (bad sound; as it doesn’t force full screen mode, the softkeys are also visible – in this, it’s much better than JBlend) | ? | + (bad sound; by forcing the full screen mode, it hides the softkeys, which isn’t the best idea) |
| cavein.jar | ? | ? | ? | ? | ? | + (softkeys shown) | ? | +; softkeys hidden (bad) |
| chess.jar (multiplayer, connects!) | + | ? | ? | ? | ? | + (Networking seems to be OK) | ? | +; softkeys not hidden (good); doesn’t ask about connecting to the Net |
| DoomRPG1.jar (and its Russian translation, doom_rpg_rus.jar) | - (after the initial splash screens & “approaching” animation, displays an IndexOutOfBoundsException; then, the subsquent Loading… screen won’t be passed) | ? | ? | Can’t even install (“Install failed”) | ? | +; very!!! bad and distorted sound compared to Jbed. However, the game works. | ? | +; very!!! bad and distorted sound compared to Jbed. However, the game works. |
| Yeti_Sports_Episode_5.jar | + (runs VERY well, very smooth animation) | ? | ? | - (can’t get past the initial splash screen, not even with SIP keys) | ? | ? | ? | + (The initial “Enter nick” dialog is pretty much messed up, as opposed to Jbed). Same smoothness as with Jbed; here, the softkey bars aren’’t hidden, as opposed to BanjoKazooie |