| MIDlet Managers: | Nokia N95 ROM version v11.0.026 | Jeodek 20060421-95649 (with 3D support) | Jblend v3.2.8 20061016c | Jbed 20070802.2.1 | Intent 1036 (on the HTC Universal) |
| !!!3D_Andretti_Racing_240x320.jar | Menus must be dialpad-navigated; same stands for 2/8 in-game | On x51v, can’t be controlled because of the need for separate acceleration with press 2 (MortScript works and only introduces little delay at pressing, but no further; however, it doesn’t let for multiple keypresses); on the Vox, running OK (with the dialpad for menu navigation / acceleration). Note that screen-based menu navigation and even softkey pressing (hardware softkeys don’t work!) work on PPC’s with this game (but, it seems, with nothing else). | Runs excellent and QVGA; menus must be used with keypad, in-game: D-pad works (except for acceleration (2)). Universal: only the upper left QVGA screen area is used; softkeys aren’t used; crashes (exits) after loading a quick race. Wizard: works OK. | -: java.lang.Error right at start | Works (non-stretched); no D-pad and not even softkeys; sounds are OK; slightly slower than Jblend |
| !!!3D_Blades_and_Magic_132x176.jar | Installer: Invalid JAR | Can’t get through the initial screen: softkeys have no effect. | Only part of the screen estate is used (no stretching); the upper half of the original screen is invisible -> useless. Universal: nothing is displayed. Wizard: the same problem as with the Vox: only the lower half of the game area is visible. | +: works just great, everything is OK (albeit non-stretched) | Unplayable because softkeys aren’t supported |
| !!!3D_High_Speed.jar | + (much faster than the PPC version, unless it loads new bitmaps or restarts the in-game, pretty repetitive music) | Vox: Works great with vibration; Wizard: the same (with menu music + in-game vibration) | Excellent and QVGA! (Universal: excellent speed, full screen estate used; D-pad works) | Only the main menu; freezes after that | Can’t go further the music set-up menu because of the button problems (no action) |
| !!!3D_Play_Man_Beach_Volley_176x220.jar (Russian only!) | + (albeit not very fast; the same graphics glitches coming from the lower resolution as with the PPC versions) | OK, 176x220 | No stretching (upper left 176x220 is used) and Russian only; otherwise, OK | -: java.lang.NoClassDef FoundError right at start | Doesn’t start: nothing is displayed; after a while, the MIDlet manager exits |
| !!!3D_World_Championship_Pool_2007.jar | +, pretty cool; about 10-15 fps; pretty simple in-game sounds tho; in-game: QVGA; otherwise: smaller menus | -: immediately exits | -: immediately exits | -: java.lang.NoClassDef FoundError right at start | Fails to install |
| !!3D_Blades_Magic.jar | -: Displays Unhandled exception right at loading; making it continue does the same as with the WM KVM’s: freezes | Same as with Jblend: animation and nothing else | Just animates the loading screen at start – nothing else | See with Jblend | The MIDlet manager exits at once |
| !!3D_Crash_Arena_132x176.jar | -: starts but no softkeys at all: can’t start a game | Softkeys don’t work (Vox, x51v) – therefore, unplayable | 132x176 only; otherwise, works | -: java.lang.Error right at start | Runs (with music) but without controls you can’t enter the game |
| !!3D_Fia_World_Rally_Championship.jar | +; pretty cool racing; about 15 fps, which isn’t helped by disabling the (pretty repetitive, Megablast-alike music) | White screen (on both test machines) | Works in full screen and with D-pad; MUCH slower than !!!3D_Andretti_Racing_240x320 or !!!3D_High_Speed | -: java.lang.NoClassDef FoundError right at start | -: Installing exits |
| !!3D_Freestyle_Moto-X.jar | -: Nothing happens after the progress bar has finished loading | n/t | Freezes right at the splash screen after the progress bar quickly fills in | -: java.lang.Error right at start | Freezes right at the splash screen after the progress bar quickly fills in |
| !!3D_Freestyle_Moto-X_128x128.jar | n/t | n/t | See above | n/t | n/t |
| !!3D_Freestyle_Moto-X_176x220.jar | -: Nothing happens after the progress bar has finished loading | n/t | See above | -: java.lang.NoClassDef FoundError right at start | n/t |
| !!3D_Micro_Counter_Strike_Beta.jar | +; Between 7 and 8 fps; that is, pretty much unplayable | Works (3D FPS, pretty nice but VERY, unplayably slow – 4 fps on the Vox) on the Vox and the Wizard (sounds, D-pad); the x51v only shows the initial screen of the game itself | Crash (white screen) after initial (D-pad capable) menus | Only the very first menu is displayed; after going on, it crashes at once | Crash (white screen) after initial menus (which need to be passed by dialpad) |
| !!3D_Moto_Gp_07_240x320.jar | -: After the starting menu, unhandled exception; white screen when forced to continue | White screen (with an uncaught exc.) on both | Crash (white screen) right at the beginning | -: White screen at once | n/t |
| !!3D_Real Football 2008_240x320.jar | n/t | n/t | OK; only the upper pixel rows are displayed scrolling text at the bottom of the screen and the button labels under that (because of the system taskbar at the top); it has sounds (!); unplayably slow | Exits at once | Doesn’t start: immediately exits |
| !!3D_Real_Football_2008_176x208.jar | Playable, but still not very fast (6-8 fps particularly when quickly scrolling; better otherwise) | Immediately exits after selecting the language (after it selects “No” for sounds) – both. A second running attempt crashed the Vox really hard – only removing the battery helped | Better than the QVGA version but still pretty slow | Exits at once | n/t |
| !3D_Medal_Of_Honor_Airborne.jar | -: Unhandled exception right at start; impossible to kill after this from the standard task manager (unlike with the crashing apps above) | -: java.lang.NoClassDef FoundError right at start | -: immediately exits | n/t | n/t |
| 3DConstructoCombat.jar | +; excellent! Might be even better than the native version on WM because of the music support!! | n/t | -: Installation fails, errno = 910 (authorization fails) | Cannot be installed because of the lack of BT support | “Failed to install midlet” |
| 3dpool_uh.jar | + but pretty bad; see comments with Jblend | n/t | Low-resolution (about quarter of the QVGA screen); dialpad keys must be used; softkeys don’t work | Exactly the same issues as with Jblend; much faster | Works; see Jblend for control issues |
| 3D_4x4_Extrem_Rally_176x220.jar | -: Unhandled exception right at start; nothing happened | n/t | Doesn’t start | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_4x4_Extrem_Rally_240x320.jar | n/t | n/t | Doesn’t start | n/t | -: “Failed to run midlet” |
| 3D_4x4_Monster_Trucks_176x220.jar | -: Unhandled exception right at start; nothing happened | n/t | n/t | n/t | n/t |
| 3D_4x4_Monster_Trucks_240x320.jar | n/t | n/t | Doesn’t start | -: java.lang.NoClassDef FoundError right at start | Doesn’t start |
| 3D_4_Wheel_Xtreme_176x220.jar | -: Unhandled exception right at start; nothing happened | -: Threw an exception during startup | Doesn’t start | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_4_Wheel_Xtreme_240x320.jar | n/t | n/t | Doesn’t start | n/t | Doesn’t start |
| 3D_Absolute_Lightup_Deluxe_176x208.jar | Works great, with in-game music too | X51v: no softkeys (not on the screen either); the in-game scrolled intro is, therfore, impossible to terminate. Wizard, Universal and Vox: softkeys work, everything OK (except, of course, the useless command bar coming from the last app at the bottom). Oxygen / s310: OK, softkeys work (but command bar visible) | Works great, dyn. upscaled to QVGA with D-pad. Universal: the inner game freezes after displaying the background image. Wizard: same as with Vox. | -: java.lang.NoClassDef FoundError right at start | +: Upscaled to even VGA; pretty much playable, except for the lack of softkeys (impossible to for example skip tutorial screens) |
| 3D_AlienQuadrant.jar | Works OK; about 2 times faster than on WM | Works on both; on the x51v, no softkeys, as opposed to Wizard, Univ. S310: labels invisible, otherwise, works | 176*220; works with sounds (!) with D-pad | +: works just great: both D-pad and dialpad (the latter for 90 degree turns (1/3); music (no sound though – Jbed seems to have problems with sound effects) | Only a black screen is shown with the intro music, nothing else |
| 3D_Amazone_100_(rus).jar | Works; a very bad Russian Wolf3D clone | n/t | Doesn’t start | Only the very first menu is displayed; after going on, it crashes at once | “Failed to install midlet” |
| 3D_Antarctic_Challenge.jar | +: Pretty nice 3D Tetris clone, works OK with, of course, in-game music | n/t | Doesn’t start | -: java.lang.NoClassDef FoundError right at start | “Failed to install midlet” |
| 3D_Arcade_Golf.jar (Namco; like Toy Golf for the Dell Axim x51v) | +: works great; albeit in no way so spectacular / smooth as Toy Golf on 2700G-based devices | Works, but the bottom bar is a real PIA on the Vox. Softkeys don’t work anywhere, not even on SP’s. | +, with sounds, full screen and D-pad. Universal: QVGA quarter only. | -: java.lang.NoClassDef FoundError right at start | +, with sounds; no D-pad; only QVGA corner of the screen is used |
| 3D_Archery_nokia.jar | + but pretty much uninteresting here too as it’s pretty much impossible to aim at the aim | n/t | 176*220 in menus and full screen in games; D-pad capable; a bit too slow to be played, due to the nature of the game | -: java.lang.Error right at start | n/t |
| 3D_Asphalt_3.jar | +, pretty cool, acceptable speed, not very interesting gameplay (the cars are pretty slow and the racing isn’t very adrenalin-pumping) | n/t | Pretty nice: full screen, D-pad support, fast | -: java.lang.NoClassDef FoundError right at start | -: The second loading screen after the menus crashes |
| 3D_Battle_Chess.jar | -: Unhandled exception right at start | n/t | -: White screen after starting | Exits at once | n/t |
| 3D_Bolshoe_Priklyuchenie.jar | -: After going thru the (Russian language) menus, Unhandled exception upon starting the game | n/t | Stops after the main menus: “masina vremeni perenosit menja v” | White screen | n/t |
| 3D_Bomberman_176x208.jar | +; pretty slow | n/t | Cool (D-pad too); too bad it’s not stretched in-game | -: java.lang.NoClassDef FoundError right at start | Softkeys don't work |
| 3D_Bowling_baby.jar | -: After going thru the (Russian language) menus, Unhandled exception upon starting the game; continuing freezes | n/t | Freezes after selecting pin (“SELECT PIN”) | Starts but doesn’t go further after enabling sound at the beginning | n/t |
| 3D_Brick_Breaker.jar | -: Unhandled exception right at start | n/t | Immediately exits | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Bruce_Lee_Iron_Fist.jar | -: Unhandled exception right at start | n/t | Almost immediately exits – after trying to connect to the Net and showing the splash screen | Exits at once | n/t |
| 3D_Bunker.jar | n/t | n/t | (Russian-language Wolf3D clone); pretty good (D-pad) and fast; too bad it’s low-res and not stretched | +: Works just GREAT (music, D-pad + dialpad (1/3 for sliding, 7/9 for quicker turning)); no sound though; no stretching | Softkeys / D-pad don't work; however, playable, with pretty good music (no sound) |
| 3D_Bunker_240x320.jar | + | n/t | See above; very good; QVGA (bottom of the status screen invisible in-game – bad!). Dialpad keys are a must for weapon swap / sliging. Universal: QVGA quarter only | +: See above; just great, particularly because of the real full screen | n/t |
| 3D_Burnout_240x320.jar | +, perfectly playable, VERY smooth | REALLY fast and nice; no dynamic stretching for VGA devices, though. Screenshots: QVGA SP (the same with menus - as can be seen, the softkey labels are visible and the game is rescaled to fit in the smaller screen estate) and VGA PPC (2). Incidentally, in addition to the flawless, high-speed (albeit 320*240 only) graphics, the VGA PPC version also played back the music very well. | Nice, fast, D-pad; status numbers invisible at the bottom. Universal: in-game QVGA quarter corner only (only menus are stretched to full screen); fast and very playable / enjoyable | -: java.lang.Error right at start | Can’t even enter the game because of the need for softkeys right at start |
| 3d_chaos_of_storm.jar: The last Age | -: Freezes at the loading screen (highlighting LOA in LOADING…) | n/t | Pretty boring BattleTech/MechWarrior -clone; runs OK (with D-pad and full screen) | -: java.lang.NoClassDef FoundError right at start | No softkeys; however, it's playable without them; full screen dyn. stretching; D-pad support |
| 3D_Checkers.jar | Perfectly playable (no in-game music) | n/t | Works with D-pad and full screen but pretty slow for what it really is; try preferring 2D titles | -: java.lang.NoClassDef FoundError right at start | Works with D-pad and full VGA screen; tolerably fast. However, I’d still prefer a native app. |
| 3D_Coaster_Rush.jar | Perfectly playable & smooth, cool | n/t | Exits at once | Exits at once | n/t |
| 3D_Coast_Cruise_176x220.jar | +, perfectly playable racing game with pretty cool textures; requires support for double keypresses (for example, 2 on the dialpad and D-pad for the wheel) | n/t | Freezes after main menu | White screen at once | Can’t go further the initial “Ton ein” softkey-dependent message |
| 3D_Cover_ops_1943_240x320.jar (1.0.7 demo) | OK, but has some problems: not very smooth (albeit slightly better than on WM); slight pause before sound effects; no softkeys and can’t be killed from the task manager; therefore, you must reset the device to exit it | n/t | Pretty nice, full-screen Doom clone, D-pad capable with sounds (make sure you do disable them in the game because, otherwise, there will always be a 1-2 second total lockdown before every single sound effect!); softkey titles invisible. Universal: only upper left QVGA part used. | +: Works just great (controls + music); VERY fast; no in-game sounds though | Starts (with music and sounds) and playable with D-pad but keyboard numeric keys (which are needed for for example opening doors) are not used – unplayable after a while |
| 3D_Crash_Fever.jar | +, perfect speed | n/t | Pretty nice, full-screen (dynamic stretching; works great, full screen, albeit a bit slow on the VGA Univ), D-pad capable game; on the verge of playability (speed-wise) | Crashes at the initial loading (about at 40%) | Works great (no sign of softkey labels?) |
| 3D_Crash_Twinsanity_176x220.jar | +; pretty childish (boring) and 176x220 only | n/t | Doesn’t start | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_CyberSex.jar | + | n/t | +; D-pad, full screen (dynamic; works great on VGA) | Crashes after main menu (keeps flashing “Loading”) | Game starts (with music and D-pad); Menu / Exit softkeys don't work |
| 3D_DaVinciMachines.jar (Microforum) | + (with in-game music, of course) | n/t | +: A logic game of putting for example helicopters together; full screen w/o missing labels; D-pad; dyn. stretching. Universal: works OK in full screen | -: java.lang.NoClassDef FoundError right at start | No softkeys; usable / playable via D-pad |
| 3D_Deep_nokia.jar | +, pretty OK | Wizard: works OK, softkeys too | +; D-pad | Exits at once | Starts with stretched to full screen (in VGA) but can’t past the “Enter name” dialog (it’s the first part really depending on softkeys) |
| 3D_Deep_sonyericsson.jar | n/t | n/t | -: freezes at initial “Loading” animated splash screen | -: freezes at initial “Loading” animated splash screen | n/t |
| 3D_Dino_Crisis_176x220.jar | -: Unhandled exception right at start | n/t | -: Doesn’t start | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Dog_Z.jar (Gameloft, very funny and interesting Tamagotchi-like 3D dog feeding etc. simulator) | +, runs great | n/t | + with sounds, D-pad; everything visible | Exits at once | The progress bar only progresses to about 60% at start and, then, seems to freeze |
| 3D_Drag_Race.jar | As with Jblend, freezes after the (176*2xx) main menu, during displaying Loading | n/t | Freezes after the (176*2xx) main menu, during displaying Loading | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Drakulin_240x320.jar (a pretty nice puzzle game – worth checking out) | + | n/t | +; no labels visible, which is a pain | -: java.lang.Error right at start | n/t |
| 3d_ducati_extreme.jar | +, pretty nice and fast motor racer; D-pad + 2 on dialpad needed | n/t | -: The game itself starts; however, in the main game, the motor isn’t displayed and nothing happens (you can only go up/down the gear) | -: java.lang.Error right at start | n/t |
| 3D_Egypt_Mystery.jar | -: Unhandled exception right at start; forcing it on results in a need for a reset (impossible to shut down from the task manager) | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Fast_and_Furious_Fugitive.jar | Completely crashes (the battery must be reinserted) the device when displaying the “Let’s see what you’re made of theb O’Conner’” loading screen | White screen only on all test devices | +: very nice 3D racer; full screen (background pics are 176 only), dynamic resizing: no probs because of the upper taskbar and not really QVGA screen estate; HTC Universal: works great, upscaled to full screen and using high resolution for characters, but still VERY fast | Exits at once | Failed to run |
| 3d_ferrariexperience_100.jar | +, pretty nice and fast F1 racing game; too bad 176*2xx only | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_FiFA_2007.jar (EOA) | +, pretty nice | n/t | +; fast; the missing lower part is a PIA. Dialpad MUST be used for some kind of actions (for example, passing the ball). Universal: no stretching (only the upper left quarter used) and no players can be seen on the field, only on the minimap -> useless. Wizard: same as with Vox. | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Formula_GP_Racing.jar | +, nice and very fast; 176*220 and no in-game sounds | n/t | +, fast, even with lens flare effect and some (very few) sound effects; too bad 176*208 only | -: java.lang.NoClassDef FoundError right at start | No softkeys; otherwise, works great and fast (in post-stamp size, of course) |
| 3D_Formula_Racing_240x320.jar (Falcon Mobile) | +’; VERY fast – prolly too fast because it’s almost impossible to keep the car on the route | n/t | The game starts; the main game isn’t controllable: nothing happens once you’re in. (maybe because of the invisible status row / labels?) | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Fruit_Park.jar | +; pretty boring and low-res (128*16x?) puzzle | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Galaxy_on_Fire.jar | App install failure at install | n/t | App install failure at install | Can’t be installed because “critical information is not formatted correctly or invalid” | n/t |
| 3D_GeopodDC.jar (Fathammer) | +; great, albeit pretty hard to steer. Doesn’t seem to support 3D acceleration. | n/t | Works great; menus are 176*; game is scaled to QVGA. Universal: not stretched to full screen (only uses the upper left quarter) | Starts; freezes after starting game in the main menu | Freezes in the main menu (with music) upon(?) selecting Career (or, right in there?) |
| 3D_Golf_Club_176x220.jar | Unhandled exception ater the first q, when displaying the splash & playing the menu music | n/t | Freezes at loading after initial sound off/on question (tested both cases) | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Golf_Pro_Contest_240x320.jar | +; too bad there’s no real 3D scrolling / animation | n/t | Works just great; even sounds. Universal: works OK in full screen; the human character animation is taken place in the upper left quarter of the screen, though. Still, playable. | -: java.lang.Error right at start | No softkeys; consequently, can't get past entering the player name |
| 3D_Golf_Tour_240x320.jar | Works OK but the game is played using about 160*180 screen estate – pretty useless | n/t | Active game area is 176*208 only; half of it is invisible – pretty much useless | Starts, but freezes after starting the game (setting username, the number of players etc) | n/t |
| 3D_golf_xpro.jar (SE K700!) (no true 3D: 2D background is scrolled etc) | Works OK | n/t | Works great (even sounds); 176*2xx though | Works great (with sounds + D-pad); albeit in 176*2xx only | Works OK with sounds and D-pad; dunno if softkeys are needed (no labels); too bad it's not stretched |
| 3D_GP_Bikes.jar (S60v2) | +; about 10 fps motor racing, not vert spectacular / recommended | n/t | Exits at once | Crash upon starting (with the running Jbed icon still displayed) | n/t |
| 3D_Grubby.jar (Microforum) | +; could be faster… | n/t | Works great (even sounds); dynamic stretching (visible labels); Universal: works great and fast in (almost) full screen (hi-res) | -: java.lang.NoClassDef FoundError right at start | No D-pad (dialpad only), no softkeys |
| 3D_Guns_Wheels_Madheads_240x320.jar | + pretty nice and entertaining “let’s kill the other cars / tanks” game in full 3D, worth a try | n/t | The main game itself starts but I couldn’t control the car; invisible labels | -: java.lang.Error right at start | n/t |
| 3D_Heli_Strike.jar | -: Unhandled exception right at start | n/t | White screen | -: white screen | n/t |
| 3D_Hummer_Jump_And_Race_240x320.jar (and 3D_Hummer_Jump_And_Race_176x208.jar on the 176*220 Smartphone) | +; not the fastest but still clealry faster than on the Vox | +; tested on a QVGA SP (it’s the only w/o menu music; almost nothing is visible of the meters at the bottom), VGA PPC: OK (not dyn. stretched) and a 176*220 SP (about half of the meters is visible; not the fastest, but still pretty playable) | About the same speed as with Jeodek but without menu music; QVGA SP; VGA PPC showing the meters at the bottom in their entirety. Incidentally, HERE's a screenshot showing the Landscape-incompatibility of Jblend (the menus of the game) | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_HungryPuppy.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Independence_Day.jar (SuperScape) | + | n/t | +; works great (menus & labels are 176*; game is stretched to available screen estate). Dialpad MUST be used to fire / accelerate; D-pad action brings up menu. Universal: great, fast, full-screen (but awkward to control because of the need to use the thumbboard) | -: java.lang.NoClassDef FoundError right at start | Game immediately exits. |
| 3D_Interceptor.jar (pretty boring pseudo-3D shooter) | + | n/t | Exits at once | +: works great (full screen in-game; 176*208 in menus; both sounds and music; both D-pad and dialpad) | n/t |
| 3D_Juiced.jar (also tested as Juiced_3D.jar) | -: while it starts and presents the main menu / plays a tune, complaints about an unhandled exception; can’t be killed (reset needed) | Cannot be installed because of the lack of BT support. Interestingly, someone stated it does work | App failed at install | Cannot be installed because of the lack of BT support | n/t |
| !!!3D_Juiced_2_240x320.jar | + prolly the best racer; VERY good & fast & in-game music | -: the game starts but the inner game itself doesn’t | +, not very bad; the N95 version is still MUCH faster | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Kickshot_pool.jar | -: Unhandled exception right at start | n/t | n/t | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Kick_Shot_Pool.jar | n/t | n/t | Exits at once | Same as above | n/t |
| 3D_Midnight_Pool_176x208.jar (Gameloft) | -: after, VERY slowly, it loads the inner game, it exits at once | n/t | Works (dynamically stretched to available screen estate – labels visible) but couldn’t rotate the cue to left/right -> useless. Tested with both sound on and off. Universal: upon starting a game, freezes at “Press 0 to put effects on the cue ball”. Wizard: same as with Vox. | n/t | n/t |
| 3D_Midnight_Pool_176x220.jar | n/t | n/t | Exactly the same as above | Exits at once | Full stretched screen on VGA, playable (no D-pad, only dialpad); no softkeys |
| 3D_MiniGolfMagic.jar | +; VERY nice, QVGA, in-game-music, quick, real 3D minigolf | n/t | Exits at once | Exits at once | n/t |
| 3D_miss_reef_pinball-2.jar | -: Couldn’t fire out a ball (and it’s low-res) and necessitates a reset – forget it | n/t | Runs (in 176* only); sprite collisions are not detected -> useless | White screen | n/t |
| 3D_Motoraver.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.Error right at start | n/t |
| 3D_Moto_Unleashed_176x220.jar | n/t | n/t | Game starts but exits at start of the main game inside | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Mr_shadow.jar | As with the WM versions, it freezes very soon – some 10 seconds after starting the game | n/t | Much slower than with Jbed; in-game freezes almost at once (much earlier than Jbed) | Russian-language FPS / RPG; runs great until you encounter an enemy; then, it freezes | n/t |
| 3D_Mystic_Ways.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Need_For_Drifting_176x208.jar (Falcon Mobile) | +: Nice (in-game music, fast); too bad it’s low-res only | n/t | In-game freeze (and it’s some 128*128 only – would be useless even if it worked). Universal: the same problem | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Need_for_speed_carbon.jar (EA) | +; could be faster, though | n/t | Very nice & fast: dynamically stretched (labels visible), albeit the bottom of the screen isn’t used. Universal: just GREAT, very fast, full screen. | White screen | No softkeys (and, therefore, can't enter the game from the garage shop), no D-pad (dialpad only). Once, I've managed to get out of the shop in Pass N Play mode; then, the game itself was pretty nice and D-pad-controlled, albeit no sounds were there |
| 3D_Night_Fever_176x208.jar | +: very nice and fast; QVGA and in-game music, of course | n/t | Very nice: dynamically stretched (labels visible), fills in the entire screen, fast racing. Universal: GREAT!, fast, full screen. | The initial loading only works until 40%; then, it crashes. | No D-pad; however, in addition to the phonepad buttons, the cursor block on the keyboard is also usable. Pretty fast. The game doesn't seem to need softkeys. |
| 3D_Night_Racing_176x208.jar | +; 176x208 and no music; pretty ugly compared to, say, the QVGA 3D Night Fever | n/t | 176x208 only; tolerable (the prev. two titles are definitely faster and they use the screen estate better) | -: java.lang.NoClassDef FoundError right at start | Black screen at start, nothing happens |
| 3D_Opposite_Lock.jar | +; VERY slow racing / kart | n/t | Error 910 & JAD extract failure at install time | Cannot be installed because of the lack of BT support | n/t |
| 3D_Pacmania.jar | +; the same speed as on WM | n/t | Pretty nice – about the same speed as with Jbed; full screen; no music, though (therefore, prefer the Jbed version!). Universal: only the (center of the) upper half of the screen is used – no stretching to full screen. However, playable. | +: Works just great in full screen with all the goodies (music, D-pad etc); fast! | Freezes right after selecting the language |
| 3D_Penalty_Shootout.jar | n/t | n/t | +; full screen, albeit a bit slow | Doesn’t go further the initial “wap.tegos.ru” ad | n/t |
| 3D_Penalt_cup_de.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.Error right at start | n/t |
| 3D_PGR_128x128.jar ; same as Glu.Mobile.Project.Gotham.Racing.v1.0.2. s60 v2.jar | +: works great (unlike the other version) in QVGA, with in-game music | n/t | Very cool (incl. vibration); Jbed version is still preferable because of music | +: just great (full screen, all the goodies: music, D-pad, dialpad) | n/t |
| 3D_pgr_mobile.jar | -: The difficulty selector list is messed up – impossible to select anything; when selected from the bottom (under Easy), an ArrayIndex OutOfBounds Exception is thrown | n/t | See with Jbed – the same | +: See just above; much as it doesn’t fill in the entire screen (176), it’s still better in that the active game area is much bigger | n/t |
| 3D_Planet_riders.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_playman_beach_volley.jar: SAME AS 3D_Play_Man_Beach_Volley_176x220.jar! | + | n/t | Works OK, albeit in 176* only | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Power_inline.jar | +; not very fast – only a tad faster than the WM version | n/t | Works OK, stretched to fill in almost the entire screen (some 30-40 pixels aren’t used at the bottom); Universal: works great, full screen used, fast | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_QBlastIronBall.jar | n/t | n/t | Exits at once | +: full screen, everything OK (Spanish) | n/t |
| 3D_Quad.jar (a 3D logic game like Towers) | +, pretty nice, particularly the selectable in-game music | n/t | Works great: in game, dyn. stretched screen (with labels); menus are 176* only and pretty messed up but still usable. Universal: works great, full screen used, fast | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_RallyEvolution.jar | +: very-very good, no graphics (sun lens flare / snow) problems at all, decidedly faster than on WM; great, albeit repetitive in-game music | Works great. However, it's only recommended on 176*220 Smartphones because it's dynamically stretched and on (Q)VGA devices, the arrows are hidden. There are some graphical problems like the sun, which has pixel problems as can be seen in here. On VGA devices, they're perfectly visible, but the speed is definitely worse than on smaller screens because of the dynamic rescaling. Screenshots: 176*220 SP (incidentally, it's only on this platform that it has GREAT in-game music; on my other, non-low-res Smartphones, it had no music at all); QVGA SP, VGA PPC. Remember to press No when it states the MIDlet manager has thrown an exception! | The inner game starts (dyamically stretched) but nothing happens – you can’t accelerate the car, it just stands still | Menus work (along with music) but can’t enter the game itself | n/t |
| 3D_real_boxing.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Real_Football_2007.jar (Gameloft) | +; not very fast (10-12 fps), but playable, with sounds (no in-game music) | n/t | Works just great (dynamic stretch; visible labels and even sounds), fast; Universal: upon entering the real game, it freezes: it displays the grass (in top-down 2D view) and nothing else. Wizard: same as with Vox. | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Resident_Evil_176x220.jar | n/t | n/t | Exits at once | n/t | n/t |
| 3D_Resident_Evil_240x320.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Ridge_Racer_103.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_River_Storm.jar (K750) (also tested as 112.jar) | +: not bad 3D chopper shoot’m’up with real 3D fractal landscape and GREAT in-game music. Too bad it’s 176*220 only | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Robot_alliance.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Rocky_Apollos_176x208.jar | -: couldn’t get past the first menu (move the cursor from “Continue” and/or make it go further) | n/t | Pretty OK boxing game (even sounds); albeit 176x only and a bit slow | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Rodent_Panic.jar | n/t | n/t | Works (dynamically stretched); not very fun game though, there’re better in the genre | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Ronaldinho_176x220.jar | With ‘Standard”, have gone further, I’ve even seen a 3D animation of a running soccer player; however, I couldn’t find out how a real game is started | n/t | Seems to the the same case as with Jbed | Started; with setting the mobile to “other” (non-Blackberry, Siemens etc.), I couldn’t enter the game itself, only the menus could be navigated | n/t |
| 3D_SantasTowBL.jar | Nothing happens upon starting, just an empty OS screen | n/t | White screen | Crashes right at start (even showing the run icon all the time) | n/t |
| 3D_Scratch_City_Pool.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Sexy_pool-2.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Sexy_Pool.jar | n/t | n/t | Exits at once | n/t | n/t |
| 3D_Slamem_All_240x320.jar S60 | Works great with great in-game music; however, only the upper ~200 pixels are used | n/t | Upper half of screen estate used; works | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Snow_Rally_Canada.jar (OmniGSoft) | +; not very fast (about 10-12 fps?) and the in-game music, as with ALL games of OmniGSoft, is VERY-VERY short and repetitive | n/t | Works great; fast and dyn. stretched; sound: beeps only. Universal: in the game, nothing is visible, only the background mountains in the upper third of the screen; the lower 2/3 is black. Wizard: same as with Vox. | Starts, menus & music are accessible, but, then, exits with a NoClassDef FoundError | n/t |
| 3D_SpeedSpirit.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.Error right at start | n/t |
| 3D_Speedway.jar | -: See with Jblend: can’t be controlled. In addition, in no way faster than under Jblend | n/t | Dynamic full screen (labels / menus at 176x); control problems: except for 5 (gas + turn left) nothing seems to work | Initial graphics shown (in 176*208) but nothing else | n/t |
| 3D_Star_Wars_Death_Star_Assault.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Star_Wars_Imperial_Ace.jar | VERY-VERY slow to even reach the main menu - didn’t wait further to see whether it is able to run games at all | n/t | White screen | -: java.lang.Error right at start | n/t |
| 3D_Storm_240x320.jar (Russian Wolf3D / Doom clone, pretty weak) | +; no sign of 3D acceleration | n/t | Works (without visible labels!); Under Jbed, it’s a bit faster, though – prefer the Jbed version! | +: a Russian-language Doom / Wolf3D clone, works OK (no sounds / music though) in full screen | n/t |
| 3D_Street_Race_World_128x128.jar | n/t | n/t | White screen | n/t | n/t |
| 3D_Street_Race_World_128x160.jar | n/t | n/t | n/t | n/t | n/t |
| 3D_Street_Race_World_240x320.jar | -: Unhandled exception right at start | n/t | White screen | Crashes right at start (even showing the run icon all the time) | n/t |
| 3d_stunt_plane.jar | +: nice and fast, with cool in-game music; not full screen | n/t | Pretty OK, albeit a bit slow and in-game ~200*280 only | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3d_super_ball.jar | -: Unhandled exception right at start | As with Jblend, freezes after the initial (loading) animation & logo | Freezes after the initial (loading) animation & logo | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Super_taxi_driver_176x208.jar | n/t | n/t | See with QVGA version – dyn. stretching; a bit faster? Universal: doesn’t work at all – black screen upon starting. Wizard: same as with Vox (& pretty much unplayable because of the speed). | n/t | n/t |
| 3D_Super_taxi_driver_240x320.jar (Microforum) | +; no faster than the WM version, though… but at least it has in-game music | n/t | +; albeit slow; dynamic stretching (everything visible). Universal: as with the lower-res version, doesn’t work at all – black screen upon starting | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Surfing.jar | + (no much 3D and small screen area; but at least has in-game music) | n/t | Exits at once – use Jbed | +: works OK (simple surfing app) with full screen & music | n/t |
| 3D_Tank_raid.jar | -: Unhandled exception right at start | n/t | White screen | Compilation failed: not enough code space -66 | n/t |
| 3D_Tenchu_Ayames_Tale_176x208.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_The_Escape.jar | + (no much 3D either as it scrolls like the 3D RPG’s of the early nineties like Eye of the Beholder; no in-game music) | n/t | +; Czech-language Sokoban clone in a 3D first-person view; only upper half of screen is utilized in QVGA | -: Czech language; white screen after the main menu | n/t |
| 3D_The_Fast_And_Furious_Tokyo_Ru.jar (The Fast And Furious Tokyo) | +, EXCELLENT, very fast racing game, very cool; too bad it has no in-game music, only some beeping | n/t | Freezes at 80% of initial loading | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_time_crisis.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Toca_race_driver.jar (Toca Race Driver 3) | +; a racing game, could be better (only the upper 60% of the screen is used and the speed is definitely inferior to | n/t | White screen | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Tony_Hawks_Down_hill.jar | -: Unhandled exception right at start | n/t | White screen | White screen | n/t |
| 3D_Tron2.jar | +, excellent + in-game music | n/t | Very nice, responsive and spectacular; dyn. stretching, everything visible; highly recommended. Universal: the same, VERY good, high-res, full screen. | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Tron_2_0.jar | n/t | n/t | See above | n/t | n/t |
| 3D_Turbo_Jet_Ski_176x220.jar (gameloft) | n/t | n/t | Exactly like the QVGA version (dyn. stretched); much smaller menu fonts though – therefore, prefer the QVGA version. Universal: upon selecting Quick Play in the main menu, seems to freeze: only a small, blue rectangle is displayed. Wizard: same as with Vox. | n/t | n/t |
| 3D_Turbo_Jet_Ski_240x320.jar | +, pretty nice, but not the best; don’t be afraid wen it starts loading the inner game VERY-VERY slow | n/t | Works great (even sounds / speech!), everything visible. Universal: selecting Quick Play makes it freeze. | -: java.lang.Error right at start | n/t |
| 3D_Virtual_Babe.jar | + | n/t | Exits at once | +: works OK (no music, full screen); Russian striptease puzzle | n/t |
| 3D_wall_ball.jar | +, runs pretty well and fast, better than on WM | n/t | 3D Arkanoid (Breakout) clone. You’ll want to prefer native PPC implementations - see THIS | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Wolfenstein.jar | +; no real sounds or music: just forget it | n/t | Exits at once | +: a direct Wolf3D port; 176*208 only; no sound / music; fast; slidin supported on dialpad | n/t |
| 3D_World_Championship_Pool.jar (2007) – same as !!!3D_World_Championship_Pool_2007.jar! | + | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Xmas_gifts.jar | +; much faster than on WM (JumpyBall is no better) with decent in-game music | n/t | Russian language RedBall clone; runs full screen but VERY slow; use native RedBall clones (for example, the free PPC / SP JumpyBall) instead; see THIS | -: java.lang.NoClassDef FoundError right at start | n/t |
| 3D_Xtreme_Bowling.jar | + | n/t | VERY nice (dyn. stretch: full screen with visible labels; sounds, fast). Universal: freezes after displaying the two initial splash (E / Swerve) images. Wizard: same as with Vox. | -: java.lang.NoClassDef FoundError right at start | n/t |
| Aero_Mission_3D.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| BeachPingPong3D.jar | +; pretty nice, REAL 3D table tennis – worth checking out | n/t | Exits at once | Exits at once | n/t |
| Burning_Tires_3D.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.Error right at start | n/t |
| capone_casino_3D.jar | +, but certain graphics problems (for example, with the spinning ball) and the small screen estate | n/t | Pretty nice, well-animated and fast, contains several casino games. Too bad 176* only. | -: java.lang.Error right at start | n/t |
| cupidon 3d.jar | +; just like with 3D_Xmas_gifts.jar, much faster / better than on WM | n/t | Another RedBall clone (just like 3D_Xmas_gifts.jar) in stretched mode; slow; prefer the native JumpyBall instead | -: java.lang.NoClassDef FoundError right at start | n/t |
| dogfight_3D.jar | n/t | n/t | Error extracting JAD file | Corrupt JAR file | n/t |
| Epos 3D.jar | +, no faster than on WM and has no in-game music, but still very cool | n/t | Nice isometric / pseudo-3D action-RPG; fast; recommended; full screen. Universal: REALLY nice & fast, full screen | Freezes at Loading after the initial splash screen | n/t |
| Extreme Air Snowboarding3d.jar | Freezes after “Enable sounds” here too | n/t | Freezes after “Enable sounds” (no matter what you select), just like with Jbed | Freezes after “Enable sounds” | n/t |
| extremeairsnowboarding3d.jar | n/t | n/t | See above | See above | n/t |
| ladaRacing176x208.jar | +, as it’s still very simple, I don’t recommend it | n/t | Exits at once | +; working OK (music, everything); too bad only in 176x208 (no stretching) and isn’t the fastest | n/t |
| Mini_Challenge_3D.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| Moto Racing Fever.jar | +, excellent motor racing (fast, in-game music etc) | n/t | Exits at once | White screen | n/t |
| outbreak_3d.jar | + | n/t | Same as with Jbed – not recommended | +, but it’s a VERY bad 3D FPS (128*128 pixels; no music/sounds etc) certainly not worth playing, not even on 176*220 MS Smartphones | n/t |
| pool3D.jar | + | n/t | Same as with Jbed and, on top of it, in 3D inner game, it uses wired (not filled-in) object models (as opposed to Jbed) – not recommended at all | + but it’s unplayably fast (scrolls far too fast on the pool board etc); besides, it’s 128*128 | n/t |
| realFootbal2006.jar | +, too bad it’s low-res and doesn’t have any real 3D (and, therefore, acceleration) | n/t | Same as with Jbed | +, a really quality title; too bad it’s 176*2xx only | n/t |
| RedBaron.jar | +; a top-down 2D shooter; therefore, no acceleration here either | n/t | Exits at once | +, pretty nice; 176*208 | n/t |
| redOutRacer.jar | -: Unhandled exception right at start | n/t | White screen | Exits at once | n/t |
| ScratchCityPool_3D.jar | -: Unhandled exception right at start; needs a reset for cleanup | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| strange_maze_3d.jar | + (but, of course, it really sucks) | n/t | Works; see with Jbed | + (a pretty simple maze game, not really recommended) | n/t |
| Submarine_3D.jar K750 | + but see remarks with other MIDlet managers | n/t | Works but only in 176*; otherwise, pretty fast and enjoyable | -: java.lang.NoClassDef FoundError right at start | n/t |
| Tenchu_Ayames_Tale_3D.jar | -: Unhandled exception right at start | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |
| the_sims_2.jar | Unable to install | n/t | Error extracting JAD file | Corrupt file | n/t |
| argon_3d.jar | +; very simple pseudo-3D low-res star shooter | n/t | n/t | -: you can go through the menu, but the ships aren’t displayed in the main game itself (the music is played) | n/t |
| April_Turner_3D_K700.jar | -: Unhandled exception right at start | n/t | n/t | -: java.lang.NoClassDef FoundError right at start | n/t |
| Fight Night Round 3 176x208S60 v2.jar (EA) | +: pretty nice, really 3D boxing | -: NullPointer Exception | +; much slower than on the N95 but still playable | -: java.lang.NoClassDef FoundError right at start | n/t |
| gprr.jar (Pro Rally Racing) | +; low-res, not very fast; ugly textures | n/t | n/t | + | n/t |
| Jaws_3D.jar | +; very simple and not really 3D shooter, not recommended | n/t | n/t | -: The inner game itself doesn’t run: it states you must recycle the power to continue running, even after a soft reset and plenty of RAM | n/t |
| Nuf.Bimmer.Street.Racing.3D.jar | +, very fast and cool racing, no sounds though and about 2/3 of the vertical screen estate used | + very cool even on a slow HTC Vox; here, the screen is just filled in (the advantage of the ~240 vertical size) | +; runs pretty well; the controls are too sensitive and, therefore, it’s pretty complicated to steer the car | -: after the initial splashes (and during music playback), white screen | n/t |
| planet zero.jar (gameloft) (distributed as 12.jar) | +; very simple 2D scroller Katakis-like shooter for phones of about 80*100 screen size (!!!) – that is, VERY bad | n/t | n/t | + | n/t |
| SiberianStrikeEp2.jar | +l; 2D river Raid clone in low-res (for 1st-gen S60 Nokias), very bad | n/t | n/t | +; very annoying pauses before (bad – doesn’t even contain for example digitized explosion sounds) sound effects | n/t |
| Splinter_Cell_Pandora_Tomorrow_3D_240x320.jar | -: Unhandled exception right at start | n/t | n/t | -, exits at once | n/t |
| Worms_3D.jar | +; QVGA and in-game sounds (no music); albeit it’s in no way 3D | n/t | n/t | +, but, after explosions, it pauses for 2-3 secs; what is worse, it, then, keeps pausing after every animation phase | n/t |
| TreasureTowers_3D.jar | Certificate error at install time | n/t | Exits at once | -: java.lang.NoClassDef FoundError right at start | n/t |