Manager / device: x51v + Jblend Nokia N95 HTC Vox / s710 + factory Esmertec Jeodek HTC Universal AND HTC Vox + Jbed 20070622.2.1 Dell Axim x51v + IBM J9 6.1.1 (with 3D tests, ТАО 11.1.7.1023 instead of the no-3D-capable J9) HTC Universal + ТАО TurboTweaked 11.1.7.1023 HTC Wizard (clocked at default speed) + 11.1.7.1029
jBenchmark benchmarks: 2D
Business Charts195 Frames
Map439 Frames
MIDP2 Imaging - HQFailed / Not supported
Business Charts188 Frames
Map563 Frames
MIDP2 Game - HQ850 Frames
MIDP2 Imaging - HQ152 Frames
Source:
Business Charts 384 Frames
Map 840 Frames
MIDP2 Game - HQ 840 Frames
MIDP2 Imaging - HQ 165 Frames
Universal:
Business Charts 150 Frames
Map 268 Frames
MIDP2 Game – HQ 266 Frames
MIDP2 Imaging – HQ 87 Frames
Vox:
Business Charts 283 Frames
Map 372 Frames
MIDP2 Game - HQ 374 Frames
MIDP2 Imaging - HQ 112 Frames
Business Charts 149 Frames; Map 465 Frames; note that, as opposed to other midlet managers, it detected the canvas size as QVGA only (with the hi-res JVM) Univ:
Business Charts 176 Frames
Map 224 Frames
MIDP2 Game - HQ 248 Frames
MIDP2 Imaging - HQ 86 Frames
Wizard:
Business Charts 425 Frames
Map 395 Frames
MIDP2 Game - HQ Failed / Not supported
MIDP2 Imaging - HQ Failed / Not supported
3D (see THIS for more information on the Nokia N95, which, along with some other handhelds, contains (supported!) 3D hardware accelerators). LQ: exits at once; MQ, HQ: error
M3G CarRace – HQ1196 Frames
M3G FPS – HQ678 Frames

M3G CarRace – LQ1214 Frames
M3G FPS - LQ686 Frames

(Not supported) - Not supported; with x51v & TAO 11.1.7.1023 at 520 MHz, no turbotweak; LQ: M3G CarRace - LQ: 155 Frames; M3G FPS - LQ: 86 Frames. That is, about exactly the same as the Universal with the turbotweaked version – that is, about 10% of the current top like the N93/N95) HQ: Not supported; LQ: (about 10%); MQ: M3G CarRace - LQ: 150 Frames; M3G FPS - LQ: 85 Frames; MQ: ~5%: M3G CarRace - MQ: 92 Frames; M3G FPS - MQ: 42 Frames LQ: (about ~10%) M3G CarRace - LQ: 171 Frames; M3G FPS - LQ: 55 Frames ; MQ: M3G CarRace - MQ: 103 Frames; M3G FPS - MQ: 42 Frames (that is, you can’t expect wonders of QVGA devices with 3D games either – unlike in 2D)
Composite
Composite Business - HQ352 Frames
Composite CarRace - HQFailed / Not supported
Composite M3G FPS - HQFailed / Not supported
Composite MIDP2 Game - HQFailed / Not supported
Photo Galery - HQFailed / Not supported
Route planner344 Frames
Composite Business - HQ302 Frames
Composite CarRace - HQ618 Frames
Composite M3G FPS - HQ425 Frames
Composite MIDP2 Game - HQFailed / Not supported
Route planner484 Frames
Photo Galery - HQ90 Frames
PARTIAL:
Composite Business - HQ Failed / Not supported
Composite CarRace - HQ Failed / Not supported
Composite M3G FPS - HQ Failed / Not supported
Composite MIDP2 Game - HQ Failed / Not supported
Photo Galery - HQ Failed / Not supported
Route planner 459 Frames
Univ:
Composite Business - HQ 269 Frames
Composite CarRace - HQ Failed / Not supported
Composite M3G FPS - HQ Failed / Not supported
Composite MIDP2 Game - HQ Failed / Not supported
Photo Galery - HQ 114 Frames
Route planner 203 Frames
Vox:
Composite Business - HQ 166 Frames
Composite CarRace - HQ Failed / Not supported
Composite M3G FPS - HQ Failed / Not supported
Composite MIDP2 Game - HQ 331 Frames
Photo Galery - HQ 150 Frames
Route planner 240 Frames
(one of the few Midlet Managers to correctly play back the music in Composite MIDP2 Game)
X51v Crashed at initializing Composite MIDP2 Game (which didn’t work with the 2D test either); fortunately, as with all the other test suites (there have been with almost all suites some tests that made the manager crash and/or exit), upon the second start, it displayed [error] next to the problematic.
Composite Business - HQ 183 Frames
Route planner 400 Frames
(good music playback in Composite MIDP2 Game!); Univ
Composite Business - HQ 314 Frames
Composite CarRace - HQ Failed / Not supported
Composite M3G FPS - HQ Failed / Not supported
Composite MIDP2 Game - HQ 240 Frames
Photo Galery - HQ 95 Frames
Route planner 214 Frames
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CPU
Business math330
Chess79
Game Physics413
Image Processing52
Shortest Route Search139
XML parsing90
ZIP compression68
Business math285
Chess14
Game Physics358
Image Processing34
Shortest Route Search71
XML parsingFailed / Not supported
ZIP compression41
Source:
Business math 139
Chess 19
Game Physics 232
Image Processing 37
Shortest Route Search 36
XML parsing 100
ZIP compression 45
Universal:
Business math 217
Chess 92
Game Physics 247
Image Processing 48
Shortest Route Search Failed / Not supported
Vox:
Business math 141
Chess 40
Game Physics 197
Image Processing 39
Shortest Route Search Failed / Not supported
X51v
Business math 141
Chess 25
Game Physics 184
Image Processing 33
XML parsing 182
ZIP compression 68
Univ:
Business math 240
Chess 53
Game Physics 212
Image Processing 39
Shortest Route Search 108
XML parsing 147
ZIP compression 32
?
Low-level 3d
3D Rendering Quality: Bilinear Filter68%
3D Rendering Quality: Perspective Correction96%
3D Rendering Quality: Sub Pixel Precision59%
3D Rendering Quality: Trilinear Filter47%
3D Rendering Quality: Z-buffer Precision99.9%
Fill Rate: Multi-Textured, 2x22258 kTexels/s
Fill Rate: Multi-textured, 4x22484 kTexels/s
Fill Rate: Single-textured, 4x11693 kTexels/s
Lights: Ambient x 1110332 Triangles/s
Lights: Omni x 165382 Triangles/s
Lights: Parallel x 170490 Triangles/s
Lights: Parallel x 267425 Triangles/s
Lights: Parallel x 462317 Triangles/s
Lights: Parallel x 857209 Triangles/s
Lights: Spot x 167425 Triangles/s
MorphingMesh122 Frames
Picking: Mesh126
Picking: SpritesFailed / Not supported
Rendering 2D over 3D54144 Triangles/s
Rendering 3D over 2D55166 Triangles/s
Scopes: OFF45 Frames
Scopes: ON45 Frames
SkinnedMesh: Few Bones175 Frames
SkinnedMesh: Many Bones142 Frames
Sprites: Fill Rate119 Frames
Sprites: Scaling101 Frames
Texture Filter: BASE + LINEAR82749 Triangles/s
Texture Filter: BASE + NEAREST81728 Triangles/s
Texture Filter: LINEAR + LINEAR80706 Triangles/s
Texture Filter: LINEAR + NEAREST82749 Triangles/s
Texture Filter: NEAREST + LINEAR81728 Triangles/s
Texture Filter: NEAREST + NEAREST83771 Triangles/s
Texture Size: 1024x1024Failed / Not supported
Texture Size: 128x12884792 Triangles/s
Texture Size: 256x25681728 Triangles/s
Texture Size: 512x51279684 Triangles/s
Texture Size: 64x6484792 Triangles/s
3D Rendering Quality: Bilinear Filter99%
3D Rendering Quality: Perspective Correction99%
3D Rendering Quality: Sub Pixel Precision100%
3D Rendering Quality: Trilinear Filter96%
3D Rendering Quality: Z-buffer Precision99.8%
Fill Rate: Multi-Textured, 2x211428 kTexels/s
Fill Rate: Multi-textured, 4x218801 kTexels/s
Fill Rate: Single-textured, 4x111274 kTexels/s
Lights: Ambient x 1277875 Triangles/s
Lights: Omni x 1277875 Triangles/s
Lights: Parallel x 1323847 Triangles/s
Lights: Parallel x 2306480 Triangles/s
Lights: Parallel x 4273788 Triangles/s
Lights: Parallel x 8223730 Triangles/s
Lights: Spot x 1265616 Triangles/s
MorphingMesh398 Frames
Picking: Mesh172
Picking: Sprites1718
Rendering 2D over 3D151196 Triangles/s
Rendering 3D over 2D165499 Triangles/s
Scopes: OFF225 Frames
Scopes: ON195 Frames
SkinnedMesh: Few Bones524 Frames
SkinnedMesh: Many Bones380 Frames
Sprites: Fill Rate229 Frames
Sprites: Scaling216 Frames
Texture Filter: BASE + LINEAR362668 Triangles/s
Texture Filter: BASE + NEAREST401488 Triangles/s
Texture Filter: LINEAR + LINEAR374927 Triangles/s
Texture Filter: LINEAR + NEAREST371862 Triangles/s
Texture Filter: NEAREST + LINEAR366754 Triangles/s
Texture Filter: NEAREST + NEARESTFailed / Not supported
(Not supported) Not supported Not supported; with Dell Axim x51v & TAO 11.1.7.1023, 520 MHz:
3D Rendering Quality: Bilinear Filter 99%
3D Rendering Quality: Perspective Correction 99%
3D Rendering Quality: Sub Pixel Precision 100%
3D Rendering Quality: Trilinear Filter 84%
3D Rendering Quality: Z-buffer Precision 99.90%
Fill Rate: Multi-Textured, 2x2 1647 kTexels/s
Fill Rate: Multi-textured, 4x2 1647 kTexels/s
Fill Rate: Single-textured, 4x1 1235 kTexels/s
Lights: Ambient x 1 33712 Triangles/s
Lights: Omni x 1 33712 Triangles/s
Lights: Parallel x 1 40864 Triangles/s
Lights: Parallel x 2 39842 Triangles/s
Lights: Parallel x 4 38820 Triangles/s
Lights: Parallel x 8 35756 Triangles/s
Lights: Spot x 1 35756 Triangles/s
MorphingMesh 38 Frames
Picking: Mesh 84
Picking: Sprites 2830
Rendering 2D over 3D 27583 Triangles/s
Rendering 3D over 2D 26561 Triangles/s
Scopes: OFF 45 Frames
Scopes: ON 42 Frames
SkinnedMesh: Few Bones 59 Frames
SkinnedMesh: Many Bones 60 Frames
Sprites: Fill Rate 77 Frames
Sprites: Scaling 74 Frames
Texture Filter: BASE + LINEAR 39842 Triangles/s
Texture Filter: BASE + NEAREST 50058 Triangles/s
Texture Filter: LINEAR + LINEAR 39842 Triangles/s
Texture Filter: LINEAR + NEAREST 50058 Triangles/s
Texture Filter: NEAREST + LINEAR 40864 Triangles/s
Texture Filter: NEAREST + NEAREST 50058 Triangles/s
Texture Size: 1024x1024 Failed / Not supported
Texture Size: 128x128 46993 Triangles/s
Texture Size: 256x256 46993 Triangles/s
Texture Size: 512x512 43928 Triangles/s
Texture Size: 64x64 46993 Triangles/s
Triangles: Flat Shaded + Color 61296 Triangles/s
Triangles: Smooth Shaded + Color 56188 Triangles/s
Triangles: Textured 32691 Triangles/s
Triangles: Textured + Color 38820 Triangles/s
Univ:
3D Rendering Quality: Bilinear Filter 99%
3D Rendering Quality: Perspective Correction 99%
3D Rendering Quality: Sub Pixel Precision 100%
3D Rendering Quality: Trilinear Filter 84%
3D Rendering Quality: Z-buffer Precision 99.90%
Fill Rate: Multi-Textured, 2x2 1636 kTexels/s
Fill Rate: Multi-textured, 4x2 1733 kTexels/s
Fill Rate: Single-textured, 4x1 1251 kTexels/s
Lights: Ambient x 1 33712 Triangles/s
Lights: Omni x 1 33712 Triangles/s
Lights: Parallel x 1 40864 Triangles/s
Lights: Parallel x 2 39842 Triangles/s
Lights: Parallel x 4 38820 Triangles/s
Lights: Parallel x 8 35756 Triangles/s
Lights: Spot x 1 35756 Triangles/s
MorphingMesh 53 Frames
Picking: Mesh 85
Picking: Sprites 2977
Rendering 2D over 3D 31669 Triangles/s
Rendering 3D over 2D 30648 Triangles/s
Scopes: OFF 51 Frames
Scopes: ON 48 Frames
SkinnedMesh: Few Bones 75 Frames
SkinnedMesh: Many Bones 75 Frames
Sprites: Fill Rate 74 Frames
Sprites: Scaling 74 Frames
Texture Filter: BASE + LINEAR 45972 Triangles/s
Texture Filter: BASE + NEAREST 51080 Triangles/s
Texture Filter: LINEAR + LINEAR 45972 Triangles/s
Texture Filter: LINEAR + NEAREST 51080 Triangles/s
Texture Filter: NEAREST + LINEAR 44950 Triangles/s
Texture Filter: NEAREST + NEAREST 51080 Triangles/s
Texture Size: 1024x1024 Failed / Not supported
Texture Size: 128x128 49036 Triangles/s
Texture Size: 256x256 49036 Triangles/s
Texture Size: 512x512 46993 Triangles/s
Texture Size: 64x64 50058 Triangles/s
Triangles: Flat Shaded + Color 60274 Triangles/s
Triangles: Smooth Shaded + Color 57209 Triangles/s
Triangles: Textured 39842 Triangles/s
Triangles: Textured + Color 42907 Triangles/s
That is, fill: ~6%; lights ~11%; texture filter & size: ~10%, triangles: ~10%; it’s only very few areas that it produced OK results; for example, 3D rendering q: ~100% and Picking / Sprites (99%). All other results were far inferior; for example, Sprites ~28%, Scopes ~20%
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User experience
Audio - MIDIFailed / Not supported
Audio - MP3Failed / Not supported
Camera Shooting SpeedFailed / Not supported
Image loading (JPG)17
Image loading (PNG)91
JAR reading357
M3G loading111
RMS read-writeFailed / Not supported
Video - 3GPPFailed / Not supported
Audio - MIDI250 (perfect!)
Audio - MP3254 (perfect!)
Camera Shooting Speed7
Image loading (JPG)7
Image loading (PNG)24
JAR reading200
M3G loading25
RMS read-write2
Video - 3GPP73
Source; MIDI could be heard
Audio - MIDI 613
Audio - MP3 Failed / Not supported
Camera Shooting Speed Failed / Not supported
Image loading (JPG) 41
Image loading (PNG) 118
JAR reading 245
M3G loading Failed / Not supported
RMS read-write 12
Video - 3GPP Failed / Not supported
Universal:
Audio - MIDI Failed / Not supported
Audio - MP3 170
Camera Shooting Speed Failed / Not supported
Image loading (JPG) 42
Image loading (PNG) 88
JAR reading 641
M3G loading Failed / Not supported
RMS read-write 155
Video - 3GPP Failed / Not supported
Vox:
Audio - MP3 110
RMS read-write 103
Image loading (JPG) 23
JAR reading 432
Video - 3GPP Failed / Not supported
M3G loading Failed / Not supported
Audio - MIDI 34
Image loading (PNG) 56
Camera Shooting Speed Failed / Not supported
X51v (midi can only be partly heard – the center part is missing!)
Audio - MIDI 1098
Audio - MP3 Failed / Not supported
Camera Shooting Speed Failed / Not supported
Image loading (JPG) 12
Image loading (PNG) 51
JAR reading 259
M3G loading Failed / Not supported
RMS read-write 191
Video - 3GPP Failed / Not supported
? ?